Exploring the Fallout Universe, the Gaming World’s Most Unexpected Television Success

The Fallout TV show has come back to its platform, and it's safe to say that audiences were pleasantly surprised by the quality of its debut season. By portraying the retro-futuristic, post-apocalyptic United States through the lenses of three different characters, it succeeded in capturing multiple facets of the gamer's experience.

We followed vault-dweller Lucy, striving to act with integrity and discovering that the ruined world made that exceptionally challenging; Max, the Brotherhood of Steel new recruit, who starts doubting his cult's dogma and creates plenty of trouble in robotic power armour; and Walton Goggins's character, a breakout character who has entirely abandoned any ethical bearings out in the irradiated wilderness.

Setting the Stage for a New Chapter

The debut season's finale unveiled a major secret about those responsible for the nuclear war that condemned a population in bomb-proof bunkers for hundreds of years. It also raised plenty of questions open for the second season – and, this time, expectations are much greater.

“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” says the show's co-creator.

“Going into the first season, people were like, ‘Just get it right’,” adds a key figure from the games. “We are thrilled with the response to the show, so now people are arriving with more eagerness and different expectations.”

A New Vegas Vibe for the Next Installment

The new season is set in New Vegas, the setting of the 2010’s game Fallout: New Vegas, which is widely regarded for having the best writing and cast in the franchise, despite the fact that it was somewhat buggy at launch.

“It has a arid atmosphere, a Southwestern essence, that’s so essential to that game,” notes the co-creator. “That parched, desolate Route 66 aesthetic of the game is so much enjoyable to incorporate into the show.”

In the show's timeline, a significant amount of time has passed since the story of the New Vegas game by the time the protagonists make their way there. Yet, the creators suggest that it acknowledges the player’s journey.

Crafting a Tangible World

The Fallout TV series is notable for its physical authenticity – its production team ensured real props and environments were built, echoing the makeshift nature of the outposts in the games.

“Being a genre enthusiast, so many shows I watch, I’m conscious that they’re all filmed against a blue screen,” observes co-creator Geneva Robertson-Dworet. “The whole point of an translation, particularly of a interactive medium, is to seem like it’s tangible.”

In fact, almost everything you see on-screen is practical, including the legendarily scary radioactive creatures known as the apex predators. In the show, they are portrayed by animatronics, and were reportedly pretty frightening up close.

A Labor of Love

The Fallout series resonates because it is crafted by skilled directors who are also longtime fans, in collaboration with the original creators behind the source material. This common understanding for the lore is clear in the finished show.

The new batch of episodes is debuting on a episode-by-episode basis rather than as a full-season drop, offering a different experience from the previous season. This approach will foster a new audience reaction, a dynamic the showrunners themselves are excited to observe.

“It's richer, it’s bigger, it’s funnier, it has a lot of twists,” promises the game director. “I can't wait to seeing what people think.”

Linda Frederick
Linda Frederick

A professional poker player and gaming analyst with over a decade of experience in online casinos and strategy development.